Gardening mobile app design
A full design of an app made for gardeners of all skill levels in Figma. Features a logic-based, functional mock-ups of a premium-version system, user profiles etc. Also includes a Design system, as well as a Brand style guide.
Probably the biggest group school project I’ve undertook. It’s a full from-scratch design of for an app with a core user base of gardeners. In this overview I’ll highlight and give some insights into some of the things me and my team have created.
The main goal of this project was to create a full Figma app design with no dead-ends and as many properly working features as possible, all while keeping Desirability, Viability and Feasibility in mind.
Therefore, our main goals were:
Conducting as much research as we could before committing to creating the app.
Creating a design that’s clearly gardening-themed, consistent and simple.
Keeping the Figma flow smooth, dynamic and error-proof, without any dead-ends.
The biggest challenges during this project came from:
WIP
WIP
Here I just wanted to highlight a few of the many Gestalt Laws we used in the design part of this project.
Keeping elements that are related close to each other.
Making sure to make related objects similar to one another.
Seperating different sections using different backgrounds with defined borders (closed regions).
WIP
Throughout the process of creating MyGarden, me and my team encountered many challenges and learned many things. These learnings include: